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JeremyHelsel

13
Posts
2
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A member registered Apr 20, 2016

Creator of

Recent community posts

Yeah I'm not sure what happened. I tried WASD and arrow keys, refreshed the page several times, clicked on the game window, nothing seemed to do it. Hopefully it was just a quirk with my particular setup or something. The game sincerely seems really cool!

This is a really neat and promising concept, but unfortunately the controls didn't work for me and I couldn't play :(

The concept is brilliant. I absolutely love customizing dice to fight with. Combat feels a little clunky, and I think having dice collide with enemies and stop would alleviate a lot of that. Mood is great even if the art is minimal. I'm really impressed with this!

Done! I hadn't cleared my queue yet so I came back to rate it.

I'm gonna be honest, I didn't fully understand what was going on. That being said, the presentation was really good and it felt like there was something interesting going on here, a tutorial of some kind might help for this game. The visuals were very charming and funny!

I was grinning while I played this. An excellent interpretation of the theme and a joy to play. Once More hazards started getting introduced I couldn't help but laugh at the absurdity of it. I didn't realize I was walking into a bullet hell in the opening moments and that was such a fun discovery.

Great concept! I like the use of a D20 as the playable character. I found the game to be a little easy, and would have loved to see the die throws speed up as the game progresses. I felt that I could have probably survived indefinitely as it is.

Unfortunately I didn't have anyone to play this with, but the controls feel great, the style is charming, and kicking a die around and having the score be based on the roll is hilarious. Good job!

A brutal but interesting puzzler. The controls are unwieldy in a way that's actually compelling. Restarting quickly upon failing a level is a good choice for this game that alleviates a lot of the frustration one might feel after careening off the edge. Good job!

I enjoyed the premise of this game and think the potential is there. The idea of a bullet hell with random powerups on command is compelling and could be really cool if expanded on. I think the game could use more feedback and some audio, but doing this without an engine is darn impressive.

A lot of cool art here, I'd love to see what it'd look like if you had some more time!

Very neat concept and a good design space for puzzles! The ambiance and mood were absolutely wonderful. I found the controls to be a little finnicky, and the position of the die viewmodel when held made it a little hard to mentally keep track of where each number was, but after a brief adjustment period I really enjoyed myself!